Companions have always played a large part in BioWare games, andDragon Age: The Veilguardcontinues this with seven fascinating companions to meet and recruit. Chatting and getting to know companions still form a large part of the narrative and can often inform roleplay decisions. However, gone are the days of exhausting dialogue options every time the team is at their base, asDragon Age: The Veilguardhas a clever new solution to companion talks.

The latest installment in the franchise has a fantastic range of companions that also serve as theromance options forDragon Age: The Veilguard. Each has a rich backstory, likes and dislikes, andcompanion-specific quests to further their own narratives within the epic storyof ancient elven gods and the end of the world. And thankfully,Dragon Age: The Veilguardhas taken any confusion or hassle out of becoming more acquainted with Rook’s new allies with a significant improvement from pastDragon Agegames.

Rook sitting and talking with Harding in Dragon Age The Veilguard.

How To Speak With Companions Between Missions In Veilguard

Remember To Go Back To The Lighthouse Between Missions

Companion stories and relationships are furthered each time the team returns to the Lighthouse, the Dread Wolf’s strange former base in the Fade, operating the same way as pastDragon Agegames. However, instead of having to check to see if companions have new dialogue options,Dragon Age: The Veilguardlets Rook know by showing on the map when a companion wants to talk. Each time a companion has a new quest or just wants to chat about something that has happened recently, there will be a visual indication on the map, saving time and avoiding frustration.

Veilguard Includes Cool Visual Indicators

Checking The Map Will Help Save Time

Anyone who has played anyDragon Agegame before will know the routine of running from companion to companion to see if they have anything new to say as approval is gained. The new pop-ups to the map significantly streamline the endeavor and remove the need for repetitive conversational overtures, clearly showing when a companion can be spoken to. The indicators will appear on the map over the companion’s portrait when at the lighthouse and willlook like a speech bubble with either a clock face or an exclamation point in it.

Dragon Age: The Veilguard Review - A Beautiful And Engaging Journey

Dragon Age: The Veilguard continues the story of the Dragon Age series with stunning graphics and deep narratives for large and small quests.

This is a much better system to quickly let Rook know who needs to be spoken to, as shown by the clock face, and if there are new quests. The clock face bubble will occur when companions have something to talk about in regard to recent events or developments of their own story and are time-sensitive. These should be prioritized before leaving the Lighthouse, asthey will disappear after that, and valuable opportunities to gain approval can be lost. And as approval is linked toromance inDragon Age: The Veilguard, it’s important not to miss any companion chats.

Dragon Age The Veilguard key artwork and logo

Companions can only be spoken to when they indicate, which does take a little bit of the fun out of getting to know them and checking in with them as it takes the process out of Rook’s hands. There was something nice about pestering companions about small things like their favorite pastimes, and it made them come alive more on the screen. Although this new approach to speaking with companions inDragon Age: The Veilguardsaves time and eliminates the worry of missing vital dialogue, it sadly removes a certain level of friendly camaraderie too.

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Dragon Age_ The Veilguard Takedown on Wraith

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Taash in Dragon Age: The Veilguard

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Dragon Age Veilguard Dark Squall

Rook talking to Isabela in Dragon Age: The Veilguard

Rook fighting in Dragon Age: The Veilguard