While many open-world games tend to borrow from Rockstar Games,Grand Theft Auto 6could learn a thing or two from a 2012 sleeper hit. Rockstar Games is arguably the best developer when it comes to the open-world genre. Despite being a decade old,GTA 5still hasn’t been topped in many areas by other open-world franchises likeWatch Dogs,Saints Row, orMafia.

Red Dead Redemption 2pushed things much further and created a rich universe with so much interactivity, depth, and content that it’s hard to imagine another studio will be able to rival it directly anytime soon. However, Rockstar Games will likely make its best effort to top itself withGTA 6in 2025. As of right now, not much is officially known about the gameplay ofGTA 6, but there are quite a few leaks that suggest it willbuild onRed Dead Redemption 2’s more immersive gameplay and have an emphasis on realism.

Grand Theft Auto Vice City’s Tommy Vercetti Riding a motorbike and posing

GTA 6 Should Borrow A Key Sleeping Dogs Mechanic

Players Should Take Hostages In GTA 6

However, Rockstar Games should take a close look at some of its competitors to see how it canshake up theGrand Theft Autoformula.Sleeping Dogsis a cult-classic open-world crime gameset in Hong Kong. While it was deemed a commercial failure by Square Enix due to underwhelming sales, the game was received well by fans and critics alike and still gets looked back on fondly by players. Many hoped a sequel would materialize, but those hopes were vanquished when developer United Front Games was shuttered in 2016.

While it can be directly compared to games likeGrand Theft Auto, it found a way to be very different by placing you in the shoes of an undercover cop. It also had an emphasis on melee combat in addition to typical gunplay, allowing players to grapple enemies, throw them into environmental hazards, beat them with weapons, and so on.Sleeping Dogswas heavily inspired by Hong Kong action flicks likeHard Boiled, making it an action-packed extravaganza

Arthur Morgan from Red Dead Redemption 2 shooting

GTA 6: 10 Vice City Missions That Desperately Need Follow-Ups In The New Game

With GTA 6 being based in the weirdly wild and vibrant Vice City, the name and actions of Tommy Vercetti in GTA Vice City should be famous.

One of the key mechanics inSleeping Dogsallows players to take NPCs hostageand use them as a human shield or straight up kidnap them. While the human shield is useful for combat, players can put NPCs in the trunk of their car and drive them around. Admittedly, there’s not really any reason to do this other than it’s sadistically fun. However,this mechanic would make perfect sense in a game likeGTA 6and Rockstar Games has the resources to really expand upon it.

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Based on the first trailer and evensome leaks forGTA 6, it looks likeplayers will be embarking on smaller-scale robberies as opposed to the grand heistsofGrand Theft Auto 5. Things like crowd control will likely play a role in these kinds of missions, and it wouldn’t be surprising if police close in on the player as they’re trying to wrap up their robbery or make their escape. Naturally, it only makes sense for a career criminal to take a hostage to try and better their odds.

Players could exit the scene of the crime with a hostage at gun point to prevent cops from opening fire at the player. The player could then load them up in the escape vehicle, which would add another layer toGTA 6.It presents more choice and ensures that not every robbery will end in the same chaotic firefight. This could also make police chases more interesting than trying to get away from the red and blue circle on the mini-map and instead make it so that police back off of the player, since they know there’s a hostage in the vehicle.

GTA 6 Should Use RDR2’s Hogtie Mechanic

GTA 6 Gameplay Could Learn A Lot

WhileSleeping Dogshas already shown how kidnapping can work in a modern open-world game, Rockstar Games can also look to one of its own games for inspiration in this area.Red Dead Redemption 2lets players lasso and hogtie anyone they want, but they can’t be used as any kind of human shield or defense against enemies. However,GTA 6could build upon this systemand utilize zip ties, handcuffs, or some other form of modern restraint to tie up NPCs.

There are all kinds of ways to deepen this system from there as well. There could be a random chance of a kidnapped NPC escaping from the player’s grasp/restraints and leaving the player vulnerable to attacks or even alerting police if they’re not already in pursuit.Grand Theft Autoalso doesn’t have much purpose for NPCs beyond something to shoot or plow into. They populate the world, but don’t do much and can’t be interacted with in many interesting ways. This kind of system gives them a bit more purpose in the world, however.

Players could exit the scene of the crime with a hostage at gun point to prevent cops from opening fire at the player.

Whether or notGrand Theft Auto 6will include anything like this remains to be seen, but it would make it so there’s more to interactions with police than a shootout or a chase. Either way, it’ll be fun to see what new ways Rockstar Games comes up with to advance the gameplay of its most respected franchise.