Stationary abilities are used by several allies inMarvel Rivals,and they can deploy them in a limited range, which tends to have long cooldowns. This means it becomes your responsibility to stay inside or run to them. Otherwise, you’re actively wasting your team Strategist or Vanguard’s protection or damage boosts. In some cases, these abilities harm the enemy, making it viable to bait melee brawlers in and watch them suffer.
For the most part,these buffs are static effects that the enemy cannot dispel. However, a few of them aredeployable abilities inMarvel Rivalsthat can be targeted. Unless placed behind cover, your enemy can attack and destroy them quickly. In those cases, be sure to hide said items, but ping or tell your allies about their location. That way, they can fall back and still get the major benefits out of them.

How Stationary Buffs Work
Don’t Run Away From Protection
As the name implies, stationary buffs are sent out by allies but can’t be easily repositioned inMarvel Rivals. Either they have long cooldowns, follow the caster, or are removed from the previous target. If you are the recipient of the Duelist, you may have to run back or hunt down these buffs.
It is a bit of give-and-take communication by the whole team, especially in Quickplay or lower Competitive matches. As the user, you may want to explain how your buffs work. In turn, if you are the receiver,you need to have spatial awarenessof how your allies are trying to help.

It can be a bit confusing to tell allied and enemy abilities apart inMarvel Rivals. Team moves are often blue, and enemy ones are red. But,this isn’t universal,with some light red being the friendly one and darker red being the ones to avoid.
Allied Health Bars In Marvel Rivals Can Be A Game Changer, And Most Don’t Know They Exist
Allied health bars can be a game changer for players in Marvel Rivals, and most do not know this feature exists or how to toggle it on or off.
Many of these moves also double as traps for the enemy. If they continue to shoot, they are often wasting their time and cooldowns inMarvel Rivals. Use this to fool them before initiating a counter-attack.

How To Use Stationary Buffs To Your Advantage
Get Inside When It Is Safe
For the most part, simply going to the buff is sufficient inMarvel Rivals. However, don’t move out of cover or get in a bad position. But if you are already getting chased by Wolverine or Iron Fist, entering the spell field may save your life. The table below lists all of the Stationary abilities and the effect they have inMarvel Rivals:
Grants 25 Bonus Health on pick-up

Once picked up, dash straight up by pressing jump twice
Healing Bubble
Jeff the Land Shark
Heal 85 value and 60% increased movement speed for 4 seconds upon pick-up
Regeneration Domain
Loki
Heal 100 per second and 30% of damage taken for 5 seconds. All Doppelgangers will cast this at the same time.
Guardian Shield
Invisible Woman
Heal 50 each second. Slows the enemy 30% if they walk into it
Slows the enemy by 50% for 4 seconds

Eternal Bond
Cloak and Dagger
Heal 220 per second and hurt the enemy 30 per second for a total of 10 seconds.

Heal 55 per second for 6 seconds
Weather Control
Storm
Gain 8% movement speed or damage boost when within 15m of Storm.
Plasma Globules
Black Widow
Enemies are slowed by 80% for 10 seconds if lured inside
Bionic Spider-Nest
Peni Parker
Each drone deals 40 damage to one enemy, up to a total of 400
Dark Seal
Scarlet Witch
Enemies inside are stunned periodically for 0.5 seconds, up to 1.5 seconds total.
Lightning Realm
Thor
Enemies inside take 40 damage and are slowed by 30%. Thor gains one Thorforce per target.



